Lighting a Realistic Room
A Project by Sean Surprenant

 

Project Overview

Project Overview: My goal for the project was to create a nice, inviting room that had multiple sources of light with correct reflections, shadows, and so on. I started learning the techniques I needed through tutorials online. I then applied what I learned to create my final project.

What I Did: All lighting
  All material mapping
  Renders
  Wall light fixture
  Assemble room and window
What Other People Did: Sofas, chairs, table, side table, hanging light model (turbosquid)
  Textures from 3ds max
  Outside image from google

Software Tools: 3ds Max 2009, Macomedia Fireworks 8, Macromedia Dreamweaver

Final Image Render Time: About 10 hours

System Specs: 2.13Ghz Intel Core2 CPU, 1 GB RAM, 256MB ATI Radeon X1300PRO video card

Project Timeline:

 
Activities and Accomplishments
WEEK 1

Research lighting tutorials

WEEK 2 Start working on tutorials and lighting techniques
WEEK 3 Continue tutorials
WEEK 4

Finish tutorials

WEEK 5 Work on lighting in the scene and the reflections it creates off of the environment. Build a set.
WEEK 6

Finish the lighting the set with realistic effects

WEEK 7

Fix any problems

WEEK 8 Render graphics and video, create project website

My thoughts on this project :

Creating this room was one of the hardest learning experiences that I have had in 3d design so far. I had originally planned on creating 3 rooms but that fell through for several reasons. The other 2 rooms are not uploaded at the moment but I do plan to get to them and upload some renders at a later date. I also really learned not to bite off to much work at once. This project really taught me to manage my time better and not get stuck on little things.